Make sure the HelloWorld project is selected in the left panel (1). Once Xcode is installed, several command-line tools need to be enabledįor Cordova to run. Which requires registration as an Apple Developer. Installing the Requirements XcodeĪvailable by searching for "Xcode" in the App Store application. Minimum iOS version supported since the release of cordova-ios v6.0.0. ![]() The device must have at least iOS 11 installed, the Installed with the iOS SDK and Xcode, but you need an actual device toįully test all of the app's device features before submitting to theĪpp Store. You can test many of the Cordova features using the iOS simulator The Apple App Store℠ requires the latest versions of the Apple tools. Includes the iOS 13 SDK (Software Development Kit). Version) runs only on OS X version 10.14.4 (Mojave) or greater, and Requirements and SupportĪpple® tools required to build iOS applications only run on the OS X For a comparison of the twoįor details on the CLI, see Cordova CLI Reference. Or cross-platform Cordova CLI for development. Whether you want to use these platform-centered shell tools You need to install the SDK tools regardless of Please check the xcodebuild log for more details: /var/folders/mh/0wpmn3f15r18xmqnrgtyzrgm0000gn/T/ guide shows how to set up your SDK development environment toĭeploy Cordova apps for iOS devices such as iPhone and iPad,Īnd how to optionally use iOS-centered command-line tools in yourĭevelopment workflow. This usually indicates that project itself failed to compile. usr/bin/xcrun lipo -create /Users/robertscott/Library/Caches//DerivedData/12.0.1_12A7300/dropbox-sdk-obj-c/5.0.3/Build/Intermediates.noindex/ArchiveIntermediates/ObjectiveDropboxOfficial\ iOS/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/amework/ObjectiveDropboxOfficial /Users/robertscott/Library/Caches//DerivedData/12.0.1_12A7300/dropbox-sdk-obj-c/5.0.3/Build/Products/Release-iphonesimulator/amework/ObjectiveDropboxOfficial -output /Users/robertscott/Documents/iOSdev/TuneLab3/Carthage/Build/iOS/amework/ObjectiveDropboxOfficial *** Building scheme "ObjectiveDropboxOfficial iOS" in ObjectiveDropboxOfficial.xcodeproj *** xcodebuild output can be found in /var/folders/mh/0wpmn3f15r18xmqnrgtyzrgm0000gn/T/ *** Checking out dropbox-sdk-obj-c at "5.0.3" Open a terminal window, navigate to the project root, and do: ![]() Now to manually add Dropbox as a subproject (which also involves Carthage).Ĭreate Cartfile in project root with the following contents: Start XCODE 12.0.1: Select "New Project". ![]() Here is the latest minimal failure example: The other change was that now uses a completion block instead of returning the DBOAuthResult directly.Īnyway, I am back to using Cocoapods and everything is working as it should. ![]() One was that the type of the first parameter in the response block for the function createFolderV2 had to be changed from DBFILESFolderMetadata to DBFILESCreateFolderResult. Updating to Dropbox API version 5.0.3 and XCODE 12 only required two small accomodations in my source code. (I don't know if the last two commands were necessary.) Also I updated Cocoapods to the latest, version 1.10.0 withĪlso I updated the ObjectiveDropboxOfficial project to ver 5.0.3 with: Oh, I gave up on Carthage and returned to my original Cocoapods setup. But perhaps it had to do with CocoaPods making a copy of the header files for each architecture, because this error did not happen when building for a real device. It was odd that this error led to the error "ObjectiveDropboxOfficial/ObjectiveDropboxOfficial.h" not found. Then the main project build settings that include all standard architectures can be effective. The solution was to click on this setting and hit DELETE so it totally vanishes. Even though the architectures were properly indicated as $(ARCHS_STANDARD) in both the project and the target build settings, they were being overriden by a setting in the USER-DEFINED section of the build settings that XCODE transferred there for some reason. That in turn was caused by the update to XCODE 12. The main problem was that the Intel 64-bit architecture was not recognized by XCODE as on of the build architectures.
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